Strange shaking/twitching of the attached mesh/skeletal mesh/component at a distance from wold origin of approximately 4000 - 5000 units. first person character with a weapon in his hands. If the weapon is part of the character’s mesh/skeleton, this artifact does not occur, but when the weapon is a separate actor/mesh, then this bug begins to appear
I conducted an experiment, at the border of four thousand units I shifted the world coordinates to the player’s position, the bug disappeared. But this solution is not suitable because it does not work with Nav.mesh and I am sure that it will be a problem for other systems.