Strange Shadows on spawned in meshes

So As you can see in the below screen shot when i spawn in these build pieces they have a strange shadow on them.

The problem also appears when I place just the plain static meshes as seen here just not as badly.

Now for the static meshes placed in the world I would just recalculate the normal’s as that has fixed the issue before. But for the actors that are spawned in I don’t know how to fix it for that. I have looked around for how to redo the normal’s as a BP node or even as a pure code solution but nothing has come up. Other games spawn in buildings of various types but they don’t have this problem. So is this an issue with the mesh’s I am using? Is it a post process issue? Is it something that will fix itself when I build the game (unlikely but you never know). Or is it some little check mark in a detail panel I have overlooked?

bump one last time