So I’ve created a simple two bone ik with a pole vector control in maya (2018) and did some animation and the results I get are as I would expect:
I exported the skeletal mesh and animation into unreal (4.18) and set it up with a two bone ik, but I’m getting unexpected results:
In the videos you can see the mesh in unreal is twisting where in maya it’s not twisting.
I’m not sure if I’ve done something wrong.
Did I set up the two bone ik correctly?
This is the skeleton:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_131550_1520433043670_803”,“title”:“ikTest_unreal_skeleton.jpg”}[/ATTACH]
https://forums.unrealengine.com/core/image/gif;base64
This is the anim blueprint:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_131551_1520432938059_245”,“title”:“ikTest_unreal_animBlueprints.jpg”}[/ATTACH]
https://forums.unrealengine.com/core/image/gif;base64
These are the settings for the two bone ik:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_131560_1520433086706_578”,“title”:“twoBoneIkSettings.jpg”}[/ATTACH]
https://forums.unrealengine.com/core/image/gif;base64
Thank you in advance!
Ryan