I print actor’s rotation before and after add actor local rotation and the delta rotation I added.
I got a wrong number on pitch. I added 0 on pitch. But it always change a little bit on pitch. How to fix it?
pitch is always 0. I have printed the delta rotation in middle of the rotation before and after add rotation. P=0.000000 Y=-179.908783 R=0.002523 the rotation before add actor local location P=0.000000 Y=0.190325 R=0.007987 the delta rotation P=-0.000007 Y=-179.718460 R=0.010510 the rotation after add actor local location
you can see there is a strange result on pitch.
I think this might actually be a bug - if nothing is connected into Pitch, then the value shouldn’t change. The values you have posted also seem to be big to be inaccuracies for 32-bit float. I would change the section for this to the Bug Reports section.