Strange planes appear randomly after packaging that can be seen from certain angles only

Hi there,

I have run into a strange phenomenon that haven’t been addressed nowhere so far (or at least I haven’t found any of it).

The issue is: after firing up the packaged content, there are strange planes that can be seen from different angles, randomly. They come and go as I change the view angle. If I quit and restart the game, the problem persists, however, the planes have a different size, rotation and position.

The last step for this project was to use level streaming as the main umap file was bigger than 2GB. So I put the environment and the furniture into different maps (so in the end, the whole project consists 3 umap files) and checked to be always streamed. Before that I hadn’t run into this problem so my main suspect is the level streaming function.

This issue can’t be seen in Editor’s viewport neither during play function.

I’m using Editor 4.12.5 on Windows 10 x64. The problem occurs for both Win and Mac packages (tested out).

What might be the solution?

Thanks a lot!

Regards,

Hi ,

Do you happen to have any particles in the scene or ones that were potentially migrated from the Landscape Mountains demo project that Epic released a while back? There was a similar issue with the one of the Bird Particle systems that created something similar.

You can see the resolution in this post here and screenshots that look similar to yours.

That would be the first place to start investigating. Beyond that, I would start by possibly putting all the particles into their own level and having that level to not load or stream in to see if the issue persists. You may need to do this with other assets just to narrow down what’s going on. It’s a brute force method for narrowing down what’s likely happening, but for something like this I don’t think there is another way.

Let me know what you find.

Tim

Hi Tim,

Thanks for your reply!

No, I haven’t used any objects from that scene nor particles. So I have no other choice than narrowing down the different objects of the scene. (That was an idea before, but as you also mentioned, it’s quite a tedious work to do.)

Thanks again!

Regards,

No problem. If you narrow down what’s causing the issue can you post the details back here and if it’s something that is can be reproduced I can put in a ticket. Thanks!

Sure, I will post if there’s a progress.

Thanks again!