On Mac OS
So I have two players connected on multiplayer, each has a public TArray with 3 elements in each which have been filled procedurally. When I call a function via NetMultiCast and print the size of the TArray it says it’s empty. When I print the size outside of the NetMultiCast function is says it has 3 elements. Can someone help me out here? Thanks in advance.
So I figured out that when using listen server additional actors are created for specific roles, I just had to call the player actor to overcome this issue. Hope this helps someone out.