I have blueprint with this:
(both of them connected to sequence which is connected to event tick)
When I just jump without any movement, my character when I landed starting to play looping JumpEnd animation. Very strange is this happens only when I have high fps, 60 and up. Because when I tried to record this thing, my character only once played JumpEnd animation after I landed, I had about 20 fps. Any ideas how to fix it? Or it’s bug of engine?