Hi,
I’m new to unreal, I am starting a new project on an RTX 5090, so I presume the performance should be great. However, whenever I hover over the top task bar, it creates a mini artifact window, which then crashes my unreal. I have tried changing to dx11 which has the same issues. I am getting this error code:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028
0x00007ffe4f82f9a6 nvwgf2umx.dll!UnknownFunction
0x00007ffe4f841d40 nvwgf2umx.dll!UnknownFunction
0x00007ffe4fb80e87 nvwgf2umx.dll!UnknownFunction
0x00007ffe4fc6f997 nvwgf2umx.dll!UnknownFunction
0x00007ffe4fc7fc6b nvwgf2umx.dll!UnknownFunction
0x00007ffe4fc7fa02 nvwgf2umx.dll!UnknownFunction
0x00007ffd6c214030 D3D12Core.dll!UnknownFunction
0x00007ffe5e1513c0 dxgi.dll!UnknownFunction
0x00007ffe5e0db79b dxgi.dll!UnknownFunction
0x00007ffe5e0d9569 dxgi.dll!UnknownFunction
0x00007ffe5e0c0397 dxgi.dll!UnknownFunction
0x00007ffe5e0b33f4 dxgi.dll!UnknownFunction
0x00007ffe5e0b2b9a dxgi.dll!UnknownFunction
0x00007ffd6c5115a0 UnrealEditor-D3D12RHI.dll!FD3D12Viewport::PresentInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:368]
0x00007ffd6c5113a2 UnrealEditor-D3D12RHI.dll!FD3D12Viewport::PresentChecked() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:506]
0x00007ffd6c511093 UnrealEditor-D3D12RHI.dll!FD3D12Viewport::Present() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:567]
0x00007ffd6c512e92 UnrealEditor-D3D12RHI.dll!FD3D12CommandContextBase::RHIEndDrawingViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:756]
0x00007ffd8c330ef8 UnrealEditor-RHI.dll!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString2359>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1471]
0x00007ffd8c32ec4a UnrealEditor-RHI.dll!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:429]
0x00007ffd8c35acc7 UnrealEditor-RHI.dll!FRHICommandListExecutor::FTranslateState::Translate() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:906]
0x00007ffd8c3176e7 UnrealEditor-RHI.dll!FRHIComputeCommandList::EndBreadcrumbGPU'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:871]
0x00007ffd8c330302 UnrealEditor-RHI.dll!FRHICommandListExecutor::FTaskPipe::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:627]
0x00007ffd8c3323e6 UnrealEditor-RHI.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(ENamedThreads::Type,TRefCountPtr const & __ptr64),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
0x00007ffd91fc2722 UnrealEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
0x00007ffd91fb7d4a UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
0x00007ffd91fb81ee UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
0x00007ffd8c61d8b6 UnrealEditor-RenderCore.dll!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:269]
0x00007ffd925ec0ad UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
0x00007ffd925e35cf UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffe622ee8d7 KERNEL32.DLL!UnknownFunction
Crash in runnable thread RHIThread
Any advice will be very much appreciated! Thank you.