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Strange Mesh Behaviour after going through TurboSmooth Subdivision Surface
Development
World Creation
Skeletal-Mesh
,
3DS-Max
,
importing-model
,
Physics
,
question
,
unreal-engine
Hnomer
(Hnomer)
March 8, 2017, 12:15am
2
The problem got solved.
Found this tutorial, which I paid not much attention to before:
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