I have a revolver model.
Consists of 3 UV tiles: 1001 (4k, barrel part), 1002 (2k, handle part), 1003 (1k, small movable parts). Imported Substance Painter UDIMs to UE (virtual texture ON). 1002 and 1003 are well displayed, but 1001 seems to mess up the UV. What could be the issue? (See screens below)
Anyway, thank you for your attention.
