Strange low res texture on Metahuman identity Skeletal Mesh

I was testing the metahuman animator along with epic tutorial on youtube and overall it works quite well. The only thing that looks strange is the low res texture on my generated skeletal mesh. In all other examples it looks crips and clear and showing the different face-areas. Can someone help me on that? Thx

Solved it myself (checking the forum). Derived cache wasn’t set properly.

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