I try to create blend animations with physic like this tutor from Epics: https://www.youtube.com/watch?v=nkj6PAbGYtM
-I have my own mesh with own skeleton.
-I have correct physics setup. Its look really cool.
When I add to my root bone body sphere, and create constraint (like tutor), I have some bug.
And I dont know how to fix that =(
Can anyone help me? =((
Was need set “true” checkbox “Sweep” in SetWorldLocation for CapsuleComponent. LOL.