Strange jumps when root bone have sphere with kinematic and no collision

I try to create blend animations with physic like this tutor from Epics: Animation Pose Snapshot | Live Training | Unreal Engine - YouTube

-I have my own mesh with own skeleton.
-I have correct physics setup. Its look really cool.

But.

When I add to my root bone body sphere, and create constraint (like tutor), I have some bug.

And I dont know how to fix that =(

Can anyone help me? =((

UPDATE!
Was need set “true” checkbox “Sweep” in SetWorldLocation for CapsuleComponent. LOL.