Strange jumps when root bone have sphere with kinematic and no collision

I try to create blend animations with physic like this tutor from Epics:

-I have my own mesh with own skeleton.
-I have correct physics setup. Its look really cool.


When I add to my root bone body sphere, and create constraint (like tutor), I have some bug.

And I dont know how to fix that =(

Can anyone help me? =((

Was need set “true” checkbox “Sweep” in SetWorldLocation for CapsuleComponent. LOL.