I was messing around with distructable meshes, it recompiled my material and now for some strange reason, when I play my game, the SpringArm Camera fades to a blue tint.
It may have reset a setting somewhere, but I have no idea how to fix it
I also replaced the blueprint with an older version, but it didn’t fix it.
Also, when I eject from my player camera, the camera shows without a tint!
My blueprint setup: