Strange issue - Camera fades to blue tint

I was messing around with distructable meshes, it recompiled my material and now for some strange reason, when I play my game, the SpringArm Camera fades to a blue tint.

It may have reset a setting somewhere, but I have no idea how to fix it :frowning:
I also replaced the blueprint with an older version, but it didn’t fix it.

Also, when I eject from my player camera, the camera shows without a tint!

My blueprint setup:

Nevermind, it was something to do with the level file. After reverting it to an older version, its fixed. Im guessing something changed in the sky sphere.

I also had this problem.

Revert the level file worked.

But also just rebuilding the lights of the scene. I think that is a better solution.