Hello Everyone!
I’m having a weird issue with trying to add an InputComponent BindAction. here’s what it’s telling me
1>C:\Users\CHADALAK\Documents\Unreal Projects\CustomGame\Source\CustomGame\MyCharacter.cpp(51): error C2664: 'FInputActionBinding &UInputComponent::BindAction<AMyCharacter>(const FName,const EInputEvent,UserClass *,void (__cdecl AMyCharacter::* )(void))' : cannot convert argument 4 from 'void (__cdecl AMyCharacter::* )(AItem *)' to 'void (__cdecl AMyCharacter::* )(void)'
1> with
1>
1> UserClass=AMyCharacter
1> ]
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
and here’s my code for my input
InputComponent->BindAction("Action", IE_Pressed, this, &AMyCharacter::PickUp);
any idea what is happening here?