I’m looking at movable static meshes through a camera component and whenever they move they get a weird blur that follows behind them, what is this? Is it because of distance from the camera and how do I turn this off? Any help would be much appreciated
Hey there @absoluteboron! This looks a bit like temporal ghosting that comes from using a temporal anti aliasing type and Lumen together. Could you try changing AA types and see if that changes anything?
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