Does anyone else find it odd that the grid snapping doesn’t snap objects to the grid but rather to increments of the grid size.
That is to say;
if I have an object at 50,50,50 and my snapping is set to 100. When I drag the object along the x direction the next location will be 150,50,50 not 100,50,50. This seems odd to me given that the option is called “grid snapping” and not snapping increment or something. Even the description describes snapping to the grid value not an offset of it.
It also seems inconsistent since 3dsmax, maya, softimage, autocad, photoshop, flash and even UE4’s own UMG don’t behave this way.
Am I really that crazy?
I’ve also filed a bug report but the response i got was unsatisfactory.