I’m having a problem that only appears when I PIE. You’ll see that it only occurs when it’s mostly on the right hand side of my screen, and when I get closer things get weird.
A bit of a shot in the dark
Shading
I’m guessing it could it be screen space ambient occlusion. The less in center of the screen the trees are the less the AO has to work with to generate the effect.
Shadows
Or it could be shadow related, are you using virtual shadow maps?
if so do you have Generate Mesh distance fields enabled?
As for the leaves
It could also be due to too aggressive culling. Perhaps the trees need larger bounds to not have the leaves be culled before exiting the camera frustum?
Also have you tried rebuilding the level?
Perhaps some caching got corrupted and it’s just making the shaders look bad.
Thanks for the suggestions, wasn’t any of those. Turns out in each of the static mesh foliage types, the mobility was set to moveable instead of static. These are marketplace assets so I had to comb through everything lol. It now seems to work.
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