Hi, Very simple issue, I have a printstring triggered by pressing down on the gamepad’s d-pad. The printstring has a breakpoint enabled on it - I used to use this as a hack way to freeze the blueprint execution. However, this breakpoint is being ignored and I am completely baffled as to why this no longer works for me. I went through various posts and dug into whatever settings I could find related to input but no dice so far.
Does anyone have any idea why an input triggered breakpoint won’t fire?
(btw I have this posted in the AnswerHub: here.)