Hi, everything was working fine last night, but I’ve just jumped back onto the project and tried to play and I’ve received an error saying a blueprint has failed to compile. This blueprint hasn’t been edited in about a week now, and it doesn’t make any sense, and this is the entire widget BP so I don’t see why there’s an error:
Happens every now & then when a referenced structs get modified; sadly, this often does not manifest immediately and only shows up after restarting the project.
I’d start by disconnecting all Get Data Table Row nodes, refreshing them by right clicking and reconnecting as they were. See if that helps - do test *after *restarting the engine.
Ah, that was so simple, haha, thank you!