Strange enigmatic crash that happens when loading a level

I keep crashing when trying to load a particular level in my project. I’ve tried everything from 10 different possible troubleshoots online to restarting my pc multiple times to updating my drivers and deleting my DDC. The log always talks about an ensure condition failing with a softtexture, so I’d assume that’s the crux of the issue, but it’s very strange. You see, this “bingus.bingus” does not exist and has never existed. I was using a placeholder called bingus at one point in some widgets but it was replaced & was never called bingus.bingus. I tried reinstating the placeholder nonetheless and that didnt fix anything, nor did changing its name and doing reference fixup. Also, the level that crashes didn’t even use this texture, and the one that did loads fine?

Here’s the last stack in the log in full:

[2024.07.18-09.45.12:157][421]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.076 s
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error: === Handled ensure: ===
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error:
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error: Ensure condition failed: SoftTexture.Get() [File:D:\build++UE5\Sync\Engine\Source\Runtime\UMG\Private\Components\Image.cpp] [Line: 362]
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error: Failed to load /Game/UI/MainMenu/Area1Levels/bingus.bingus
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error: Stack:
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error: [Callstack] 0x00007ffb9ad171a6 UnrealEditor-UMG.dll!UnknownFunction
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error: [Callstack] 0x00007ffb9ad59823 UnrealEditor-UMG.dll!UnknownFunction
[2024.07.18-09.45.12:157][421]LogOutputDevice: Error: [Callstack] 0x00007ffb9abba050 UnrealEditor-UMG.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffb9ad1709e UnrealEditor-UMG.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffba1130083 UnrealEditor-Engine.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffba116b358 UnrealEditor-Engine.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffba12b01b5 UnrealEditor-Engine.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffba3d25bb7 UnrealEditor-UnrealEd.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffba497ea06 UnrealEditor-UnrealEd.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ff61a8e8af2 UnrealEditor.exe!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ff61a90d28c UnrealEditor.exe!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ff61a90d37a UnrealEditor.exe!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ff61a910854 UnrealEditor.exe!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ff61a926984 UnrealEditor.exe!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ff61a929d7a UnrealEditor.exe!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffc5dbe7344 KERNEL32.DLL!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error: [Callstack] 0x00007ffc5f15cc91 ntdll.dll!UnknownFunction
[2024.07.18-09.45.12:158][421]LogOutputDevice: Error:
[2024.07.18-09.45.12:195][421]LogStats: SubmitErrorReport - 0.000 s
[2024.07.18-09.45.13:981][421]LogStats: SendNewReport - 1.785 s
[2024.07.18-09.45.13:981][421]LogStats: FDebug::EnsureFailed - 1.899 s
[2024.07.18-09.45.24:731][923]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock → LockOnCapture
[2024.07.18-09.45.24:731][923]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
[2024.07.18-09.45.24:796][927]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → DoNotLock
[2024.07.18-09.45.24:796][927]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently → CaptureDuringMouseDown
[2024.07.18-09.45.24:880][932]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock → LockOnCapture
[2024.07.18-09.45.24:880][932]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
[2024.07.18-09.45.24:930][935]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → DoNotLock
[2024.07.18-09.45.24:930][935]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently → CaptureDuringMouseDown
[2024.07.18-09.45.26:130][ 7]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock → LockOnCapture
[2024.07.18-09.45.26:130][ 7]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
[2024.07.18-09.45.28:483][148]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → DoNotLock
[2024.07.18-09.45.28:483][148]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently → CaptureDuringMouseDown
[2024.07.18-09.45.28:717][162]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(954)]!
[2024.07.18-09.45.28:717][162]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → NoCapture

I’m really confused & stuck. I hope someone can make sense of this 'cause I can’t…

Maybe it’s because bingus.bingus does not exist ,but something still using it.Try to open everything in UI folder,try to find which asset using this “bingus”.

I checked all 9 things that had used the placeholder and none of them were trying to find the existing one, let alone the bingus.bingus version.

Also, I should mention I hadn’t touched any of these assets for weeks & they had been fine the entire time as I worked on other parts of my project. That’s what makes it really confusing to me, tbh.

Try another Engine version?For example download engine to another folder and use that new engine to open your project.Or copy your project to another pc.

Bumping this. Very frustrated.

I ended up just reverting to an old version off my git that worked but now after working on completely unrelated stuff the same thing is happening.