Strange Dark Areas

Hello,

I have an imported mesh around the house. And I have a UE4 landscape as well. Where they intersect on the left of the image I have these dark shadowy areas. I am sure they are not shadows. Any ideas as to why this is happening. I get no errors when I build the lighting.

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Quite possibly a dynamic very low quality ‘‘preview’’ shadow that will disappear when you build your lighting. That’s my quick guess.

I still get it when I build the lighting. Could it be a light mass issue…I am noob.

If I rotate the light source manually, I goes away. But it comes back when I build the lighting again.

Increase the lightmap resolution of the landscape to something between 4-6 + rebuild the light again :slight_smile:

I deleted all the light actors. Sky Sphere, Directional Light, Sky Light and Atmospheric Fog. I then replaced all of them, built the lighting and everything is fine now.

Thanks for the feed back.