I was learning the Blueprint system by following the TeslaDev videos and I was using the Sedan in place of the skeletal mesh for a gun (as I didn’t have a gun). Anyways I got everything set up and it look pretty hilarious but then I tried to run the game and it crashed. Now whenever I try and open my project file it crashes instead of opening. I don’t know how to salvage all my blueprints I worked on in my other project file so I’m fairly bummed. Is there a good way to import the blueprints I had saved from my other project into a new project without being able to open that old project? I don’t want to lose my progress.
Hi CJFerguson,
What version of the editor were you using? Additionally can you post your crash logs here? These can be found at \Unreal Projects\PROJECTNAME\saved\logs. If you go into the filepath \PROJECTNAME\content\ you should be able to pull the blueprints out of the contents folder. If you do this, try pulling out the sedan blueprint then re-open the projec to see if it will open.
Edit: I removed the sedan.uasset from the content\blueprints folder and now the file is opening correctly. Is there any way to get that blueprint fixed and back into my working properly or do I need to start over with it?
I’m running 4.6.1. I just opened the most recently altered text file. Tell me if this doesn’t look right and I’ll try and get a different one. I’m not very versed in Engines or code yet. I will try to pull the sedan blueprint.
Log file open, 02/13/15 14:43:46
LogInit:Display: Running engine for game: TeslaFollowSedan
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.02.13-20.43.46:459] 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.02.13-20.43.46:509] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.02.13-20.43.46:530] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.02.13-20.43.46:541] 0]LogInit: Object subsystem initialized
[2015.02.13-20.43.46:543] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.02.13-20.43.46:543] 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/eferguson/Documents/Unreal Projects/TeslaFollowSedan/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.02.13-20.43.46:544] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.02.13-20.43.46:544] 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/eferguson/Documents/Unreal Projects/TeslaFollowSedan/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.02.13-20.43.46:544] 0]LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
[2015.02.13-20.43.46:544] 0]LogInit: Selected Device Profile: [Windows]
[2015.02.13-20.43.46:544] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.02.13-20.43.46:549] 0]LogInit: Computer: FERGUSON
[2015.02.13-20.43.46:549] 0]LogInit: User: eferguson
[2015.02.13-20.43.46:549] 0]LogInit: CPU Page size=4096, Cores=4
[2015.02.13-20.43.46:549] 0]LogInit: High frequency timer resolution =2.727587 MHz
[2015.02.13-20.43.46:549] 0]LogMemory: Memory total: Physical=18.0GB (18GB approx) Virtual=8192.0GB
[2015.02.13-20.43.46:549] 0]LogMemory: Platform Memory Stats for Windows
[2015.02.13-20.43.46:549] 0]LogMemory: Process Physical Memory: 49.74 MB used, 49.74 MB peak
[2015.02.13-20.43.46:549] 0]LogMemory: Process Virtual Memory: 26.03 MB used, 26.04 MB peak
[2015.02.13-20.43.46:549] 0]LogMemory: Physical Memory: 3360.72 MB used, 18429.58 MB total
[2015.02.13-20.43.46:549] 0]LogMemory: Virtual Memory: 263.28 MB used, 8388608.00 MB total
[2015.02.13-20.43.46:591] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 770 (Feature Level 11_0)
[2015.02.13-20.43.46:591] 0]LogD3D11RHI: Adapter has 4027MB of dedicated video memory, 0MB of dedicated system memory, and 8958MB of shared system memory, 2 output[s]
[2015.02.13-20.43.46:591] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.02.13-20.43.46:595] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.02.13-20.43.46:603] 0]LogD3D11RHI: Async texture creation enabled
[2015.02.13-20.43.46:659] 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.02.13-20.43.46:817] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.02.13-20.43.53:591] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.13-20.43.54:041] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.13-20.43.54:098] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.02.13-20.43.54:144] 0]LogDerivedDataCache: Loaded boot cache 0.05s 39MB C:/Users/eferguson/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.02.13-20.43.54:144] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/eferguson/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2015.02.13-20.43.54:144] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/eferguson/Documents/Unreal Projects/TeslaFollowSedan/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.02.13-20.43.54:144] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.02.13-20.43.54:224] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2015.02.13-20.43.54:235] 0]LogDerivedDataCache: Using Local data cache path C:/Users/eferguson/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.02.13-20.43.54:385] 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = ‘Weapon’ hasn’t been found
[2015.02.13-20.43.54:553] 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.02.13-20.43.54:553] 0]LogMeshUtilities: No automatic mesh merging module available
[2015.02.13-20.43.54:988] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.02.13-20.43.55:048] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.02.13-20.43.55:899] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.02.13-20.43.56:056] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/eferguson/Documents/Unreal Projects/TeslaFollowSedan/Binaries/Win64. Error: 0
[2015.02.13-20.43.56:215] 0]SourceControl: Info Source control is disabled
[2015.02.13-20.43.56:215] 0]SourceControl: Info Source control is disabled
[2015.02.13-20.43.56:222] 0]SourceControl: Info Source control is disabled
[2015.02.13-20.43.56:342] 0]LogObj: 23754 objects as part of root set at end of initial load.
[2015.02.13-20.43.56:342] 0]LogUObjectAllocator: 5168136 out of 0 bytes used by permanent object pool.
[2015.02.13-20.43.56:403] 0]LogEngine: Initializing Engine…
[2015.02.13-20.43.56:572] 0]LogInit: No audio devices found!
[2015.02.13-20.43.56:592] 0]LogAIModule: Creating AISystem for world NewWorld
[2015.02.13-20.43.56:617] 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/eferguson/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.02.13-20.43.56:622] 0]LogInit: Texture streaming: Enabled
[2015.02.13-20.43.56:648] 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.02.13-20.43.56:648] 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
[2015.02.13-20.43.56:649] 0]LogAnalytics: SetUserId 93a874d9636c7d208cc0b7f2a816ed65
[2015.02.13-20.43.56:649] 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.02.13-20.43.56:665] 0]LogInit: Transaction tracking system initialized
[2015.02.13-20.43.56:756] 0]BlueprintLog: New page: Editor Load
[2015.02.13-20.43.56:785] 0]LogAssetRegistry: FAssetRegistry took 0.0099 seconds to start up
[2015.02.13-20.43.56:785] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.02.13-20.43.57:244] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.13-20.43.57:589] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.02.13-20.43.57:766] 0]LogConsoleResponse:Display:
[2015.02.13-20.43.57:818] 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.02.13-20.43.58:020] 0]SourceControl: Info Source control is disabled
[2015.02.13-20.43.58:020] 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/eferguson/Documents/Unreal Projects/TeslaFollowSedan/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
[2015.02.13-20.43.58:020] 0]LightingResults: New page: Lighting Build
[2015.02.13-20.43.58:030] 0]MapCheck: New page: Map Check
[2015.02.13-20.43.58:030] 0]LightingResults: New page: Lighting Build
[2015.02.13-20.43.58:042] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000133E99E0
[2015.02.13-20.43.59:258] 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.02.13-20.43.59:606] 0]LogWindows: === Critical error: ===
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
Detaching from existing linker for …/…/…/…/…/…/Users/eferguson/Documents/Unreal Projects/TeslaFollowSedan/Content/Maps/Example_Map.umap while object SkeletalMeshComponent /Game/Maps/Example_Map.Example_Map:PersistentLevel.Sedan11_237.VehicleMesh needs loaded
KERNELBASE.dll!UnknownFunction (0x000007fefd4a940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feed7d2f7d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feed6660f8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feed649192) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feedf8ca54) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feeded6c40) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feeded74db) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feedef37eb) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feedf54985) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee4373c8c) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee436363d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee434de0d) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee46d6180) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee43d5a04) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee43d56c8) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee47106e9) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee46d4bbe) + 0 bytes [UnknownFile:0]
UE4Editor.exe!GuardedMain() (0x000000013f0a07dd) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:123]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f0a090a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013f0ae3d9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f0af319) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000775059ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007763c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007763c541) + 0 bytes [UnknownFile:0]
[2015.02.13-20.43.59:809] 0]LogExit: Executing StaticShutdownAfterError
[2015.02.13-20.43.59:812] 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.02.13-20.43.59:812] 0]Log file closed, 02/13/15 14:43:59
If you go into your projectname\saved\backup\ filepath, you should be able to get a working copy of the sedan blueprint and move it into the contents\foldername\ filepath to replace the broken copy. Try doing this and see if it will open. Can you also post a screenshot of the blueprint that is using the sedan? Are these referencing each other through a single function (cast to the sedan, then cast back to the player, for instance)?