Hi!
We are early in setting up FBX import pipeline for various industrial-type images. I am getting strange collision plane on import of [S_R_Undercarriage2_UnrealCollisionError.fbx][1]. A larger file is included as well [S_R_UndercarriageFull_UnrealCollisionError.fbx], but if we import these with CombineMeshes=OFF option, the problem remains.
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Import of “Undercarriage2” with scale=1.0 results in degenerate/infinite vertical collision plane orthogonal to the actual component;
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MeshEditor > Collision: Simple Capsule or Box collision work well, AutoCovexCollision works really well, but 10DOP, 18DOP 26DOP make infinite vertical plane (is that the default collision algorithm on FBX import?);
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Import of “Undercarriage2” with scale=0.2 results in no collision map;
This is not a show-stopper we clearly don’t care about collision around individual component, and would generate combined collision map using MeshEditor > Collision > AutoCovexCollision or such … but still wanted to inquire for the purpose of debugging our FBX pipeline if problem is on our side, or help making UE4 more robust if the problem is on the algorithm’s side.
Is there there is something wrong with “Undercarriage2” that generates strange results above, or is it UE4?
- Tested on 4.7, 4.8.2 and 4.9-preview
Thanks for great product and fantastic hands-on support!
ATTACHED: [1] s_r_undercarriage2_unrealcollisionerror.zip