Does anyone know why this problem occurs?
I don’t have a lot of experience with Unreal, so I apologize if this mistake is intuitive
Details of the problem:
It happens when I move the camera behind a wall (even if at a slow speed, the effect will be less)
The problem is not only here, even inside the game, when the door is opened, these same things appear (they are in the form of blue lines or squares in Lit mode, and they are in the form that the model disappears and the thing behind it appears, as shown in the video in Unlit mode).
Solutions I tried:
Delete PostProcess
I also tried editing it and it didn’t work
I tried adding light blocks, but it did not work
I tried moving the entire Map to another project (in case the problem may be in my project settings), but it did not work.