I passed blueprint structure to my method. I need to get all defined names of properties in this struct, so I’m iterating with TFieldIterator
by this structure, and as I see all property names has a little strange names, such as MyProp_16_C43D413D448CA1DC6F9EECA5ECE0DE4E
. But I need get normal name (without number and hex code) and I can’t split string by “" symbols, because I need to use also C++ USTRUCTS
(not only Blueprint) and in both situations I need use "” symbol in special purposes.
Also I tried FindPropertyByName
, but it’s not a chance.
Are there any ways to get normal struct name?