I’m actually just trying to avoid this:
LogArray:Warning: Attempted to get an item from array MovementRestrictOverlaps out of bounds -1/0]!
So normally you would check the length of the array and if nothing is in there you would prevent access. Like so:
The messsage still appears though even if the array is empty. It does go away when I break the link from “GET” to Select Vector (just to make sure the message doesn’t come from an entirely different place). So I’m wondering how is that possible? Is it normal behaviour that both values of a “Select” are calculated no matter the condition? Or am I just not thinking straight?