Then I did some local area Simplify and Smooth operations, and cut out some spiky areas.
Then also Check Integrity, Check Model Clean Model.
Then I had to retexture the model
Then, strange large blue surfaces were created. Watching the model in Solid didn’t show them. But when exporting the model into FBX and importing the FBX in Lumion, they were there.
Am I doing something wrong? or is this a bug?
I can share my whole project if you want (it’s 2GB).
when you run the Clean model, RC tries to remove topology defects and close holes. Is it possible that the additional geometry is created in the palces where the hole have been?