Hi, it’s been two months since I’m learning blueprints. My game is finally taking shape but I’m confronted to a strange problem. I’m trying to replicate the Fog of War from the youtube video “Unreal Engine 4 Tutorial - RTS Part 23: Fog of War”. It worked so far except some points so I’ve decided to delete all the materials to begin again from scratch and I might have force deleted them, perhaps the problem comes from there. And so, when I had to recreate the Fog of War material, instead of showing me a black opaque sphere, it shows me a black metallic one.
I can’t disable Depth Test anymore and when I apply the texture on a ground in the game, it reflects the light.
Since then, all new materials I create shows this black metallic sphere. I even tried to create a new project and the same problem occurs. Can you help me please? Also, if you know of a way to make the borders of the Reveal SphereMask display with a progressive blur into the obscurity?
Thank you very much in advance for your attention.