Hi there, I’m using the third person default character for now, only adjusted it’s height and the follow camera position. So I can now move the character with WASD and the follow camera with the mouse.
The problem: Even though my character can’t walk through obstacles like walls or crates, the camera apparently can move inside those obstacles. And then the view gets totally messed up (I see either an empty screen or some random texture I’m using somewhere in the map).
What is the normal way to handle this problem? I thought about giving the camera a collision box as well, but that would likely influence where my character can move as well, since they both live in the same character blueprint. How do people normally handle this?
Thanks.