I’ve found very weird behaviour in Load Stream Level node and I would like to ask about it.
I’ve been following this tutorial from Mathew Wadstein:
HTF do I? Loading Screens using Level Streaming in Unreal Engine 4 - YouTube and actually everything is working fine. Well, everything except one thing. Sometimes I have to type in level name manually in the “Load Stream Level” node to make it load. If I connect name variable from game instance (containing level name) nothing happens. Screen gets black (from persistent level).
I was trying to find what is causing the problem but I failed unfortunately. Even “Print String” node (connected right before “Load Stream Level”) is showing proper level name, but still nothing is happening. Do anyone had same/similar problem before or know why is this behaving like this? Thanks for any help.