Strange behaviour of input in 4.24

Hello guys, I wanted to ask if there is any difference in setting up input in 4.24 compared to 4.17?

Here’s description of my problem:

  1. I made new blank project in 4.17. I set up all inputs and basic movement for my pawn. Everything is working fine, I can move around and rotate pawn wth both gamepad sticks.
  2. I made new blank project in 4.24. I made exactly same inputs and basic movement for my pawn. Nothing happens. Pawn is standing still. Tried with keyboard inputs, but they dont do anything as well.
  3. I made copy of 4.17 project and opened it on 4.24… and everything is working fine :expressionless:

Do anyone know what is going on? Much appreciate any help :slight_smile:

I don’t know, but I’d take a look at the default pawn BP in both…

Little update from today. I did some tests and input works good in every version up to 4.22. In both 4.23 and 4.24 occurs problem descripted above. I guess I’ll just stick with the 4.22 for now :wink: I have no idea what causes the problem, probably some whim of my pc…