Strange behaviour after crash, possible bad reference

Hi there, is the third time than I suffer a case similar like that, for some reason (¿bug?) the editor crashes and after reopen the project looks like stuck some not valid at all references, after open it for example in a class I’ve a struct like var, and show longs ID (I suppoused ID references), if I replace the struct var manually or selecting the node and then “Refresh Node” looks like good, but after reopen the project show the same inconvenience. At the beggining I had leave it, but I’m suffering nowadays error calling events in that class and I suppoused the problem came by something refered to it.

I’ve tried to create a new structure and rebinding for the previous one, but the problem persists. I’ve tried also to create a new class where the struct var is used, and also the problem is going on.

Before doesn’t matter but is a pain to start from scratch the whole system. Any idea or somebody had same trouble and can fixed it?

Hi mandango,

We noticed that this is a duplicate post of this question: Strange behaviour after crash, possible bad reference - Platform & Builds - Epic Developer Community Forums

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ