Strange Behavior On Exported Model

Hello,

I model in blender, and import the models to unreal, works normally pretty good.
Now I have a stange result and no idea what happened.

Blender with backfaceculling enabled:

Unreal Engine 5

Any Idea what happened here?

Same Level, other models I did

Hey @Cissoid,
For certain things when you import them from blender, you want to make sure some of the material settings are left unimported because Unreal interprets them differently. You may nee to make additional tweaks inside Unreal instead of Blender.
I hope this helps,
-Zen

It was imported, without material, it had the standard worldggrid material, then i added an unreal material, basic just a color.

By the way, I use the send to unreal pipeline.

Ok, i forgot to apply the scale in Blender, after applying the normals flipped,
I flipped them again and exported it.

Now it looks like it should.

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