Hello. I imported a model from blender, configured it in the same way as my other models from the marketplace, but this model seems to have some problems with physics, I don’t understand what’s wrong. Another thing I noticed is that when you press on the bone, it looks like a large sphere.
Hey there @Tolik1456! Are there any major deformities in the collision for the car’s mesh? Is the large sphere a bone or a physics body inside of the Physics Asset? Usually when a mesh has issues like this, it’s due to convex collisions on the mesh but since it’s specifically round I’d lean more towards something going wrong with the physical asset itself.
@SupportiveEntity
yes, I meant that the bones are large, maybe that’s why? This is not the case in my models from the marketplace. As for the deformations, I don’t quite understand what you mean. I am sending screenshots of the mesh, the physical asset, and there were also errors during import, maybe this is somehow connected? Thanks
@SupportiveEntity
The problem is most likely not in the physical asset, since I placed 2 assets on the level, one of this model and the second correct model, and they behave identically
I also discovered that the scale of the root object is 100… Maybe this is the problem. But the blender is size 1.0, I don’t understand how it is
Addition: YES, I found it! downloaded the skeleton plugin, reduced the size of the bones and the problem went away!
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