I found a strange behavior of Navigation and Physics for automatically generated actors. When I am changing the actor, navigation system ignores this object. And only if move it, navigation system recalculates all right. Physics simulated only for even meshes. This is steps to reproduce this behavior:
Set navigation runtime generation to Dynamic.
Create own actor.
In the function ConstructionScript generate some static meshes.
On hit event, for all meshes enable physics simulation.
Enjoy strange behavior
This is the video with bug demonstration (code will start from 1:20):