Hi to all…
I am finishing an arhviz project, but I see strange artifacts in the curtains. They have a Translucent material with 2-sided foliage and 1.0 refraction. It seems that Unreal does not correctly calculate
the overlapping faces with that translucent material, the back faces appear occluded or something. I think it is not a lightmaps or lightmass setting problem. I don’t know what parameter to touch
anymore … I don’t think Unreal has such a basic limitation, it’s certainly something that escapes me …
Thanks in advance