I’m curious if/how people are getting their Megascans into Unity HDRP projects.
I “Claimed All” on Fab last year to get all of the Megascans, but I missed the later update to “Claim All” on Quixel Bridge. When browsing Megascans on Fab, I can download a variety of formats, but the only format that seems sensible is FBX. From there, it’s a bit tedious to create and assign materials, and convert the downloaded textures into the HDRP equivalents.
Are there any tools out there to streamline this? I know Quixel Bridge has some Export options, but that’s not an option for me, since I only have claimed the packages on Fab.
Thanks.