I’ve been looking at how to add strafing animations to the third person blueprint.
I’ve looked around but I don’t seem to be able to find specifically what I’m looking for and I’m not experienced enough with blueprints to do something like this.
So far what I’ve done is unticked orient rotation to movement and ticked use controller desired rotation in the defaults tab of my character. This keeps the camera behind the character.
What I think I need to do is put the animations in the animation blueprint and make a transition rule that dictates when the animation will play.
Now from here I’m really not sure what to do and to be fair I’m really not sure if I’m going about this the correct way.
Has anybody got any ideas or advise that could guide me in the right direction?