I’m making a basic shooter in TP. I’ve changed the 1D Blendspace for a Blendspace that uses Speed and Direction. I’ve set up the Inputs but I’m having a trouble.
I noticed a weird thing, if I move the camera with the mouse on left or right the pawn begin to strafe, its not strafing right because the left strafe will show when I move to the right and vice versa, but why the direction value is receive from the camera rotate and not from the keys?
If I have the mouse on left and I walk forward, the character walks forward with the animation of left-strafe, right same, if I have the mouse on left and I press “D” to go right, goes right but with left animation (attached SS)