hello, i’m trying to use the model and animation from the shooter sample (the third person skeletal and animations) to prototype a third person rpg action game.
so far, i got the skeletal mesh and the animations imported into the third person template, i have modified the camera to work as a fps game but using the third person template, but my problem is the animation blueprint.
i have duplicated the animation blueprint from the third person template and i’m trying to modify it to work with the new blend space and animations from the shooter game but is not working.
when i test the animation into the animation blueprint changing the values of the variables, the animations work fine, the player walk forward, backwards, strafe left and right, but when i test the game only the run forward animation is played.
i also checked the value that i’m receiving from my pawn and it shows the right value, for each animations, is very weird, don’t know why the animation don’t play in the right way.
here are some pictures of my animation blueprint
can some body help me to figure out how to make the animation working in the right way?
thanks in advance for all the help