Howdy to all you fine UE4 Blueprinters!
I’ve been going around in circles, for a few hours just trying to add strafing(sliding) movement on the x and z axis on the flying game template but just can’t get anywhere with it. 
Even tried the 6DOF tutorial (here: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums) but even on that I can’t get past compiling the FPS C++ WSAD coding part near the beginning(steps 4 to 8…just can’t get past it…). I always get errors compiling so I’m not sure if it’s due to code differences in Engine 4.7…or I need a sub-beginner tutorial. :o
Is there a simple Blueprint addition that can be added to the existing template to allow sideways and up/down strafing?
I’m aware of setting the controls in the project properties and linking it using the BluePrint code in the above tutorial but whatever I try is non responsive in game. 
My intention is to map WSAD to forward/backward and turning and then I want the Up, Down, Left and Right keys to control strafing movements on the x and z axis.
Many thanks in advance for any help/guidance anyone can provide!
This would be a good question to post on AnswerHub. I’m sure you would quickly get an answer from people, then. (And that answer would be peer-reviewed and archived for the future.) 
Good luck!
Thanks for the suggestion Jezcentral! Muchly appreciated!
I’ve found that someone else had asked the same question, but it was never answered. Have commented to give it a bump! 
Just to confirm, you are look like strafing like a helicopter?
Yes, that is correct.
I’d like to keep the movement of the flying demo and then add strafing to it, using a second set of keys.
I just played for the first .
Movement left and right slow, really slow.
I will look in to it. Are we looking A&D turn, arrow left and right are for strafe
Cheers for looking into this! Many thanks! 
Yes, you are correct! A&D for turning and then arrow left and right are for strafe!
Arrow up and down would then be used for rising or lowering vertically.
Did you ever get a change to look into this ?
trying to solve this too myself. Anyone have any idea?
It’s amazing to see that it was too easy to even see it as a problem:P managed to get it working by this:

This this give a skating effect left and right Only on input? If so wicked that first stage of Strafe for a character besides a FULL animation of it
Thanks m8