Howdy to all you fine UE4 Blueprinters!
I’ve been going around in circles, for a few hours just trying to add strafing(sliding) movement on the x and z axis on the flying game template but just can’t get anywhere with it.
Even tried the 6DOF tutorial (here: https://wiki.unrealengine.com/Blueprint_Six-DOF_Flying_Pawn_Tutorial) but even on that I can’t get past compiling the FPS C++ WSAD coding part near the beginning(steps 4 to 8…just can’t get past it…). I always get errors compiling so I’m not sure if it’s due to code differences in Engine 4.7…or I need a sub-beginner tutorial. :o
Is there a simple Blueprint addition that can be added to the existing template to allow sideways and up/down strafing?
I’m aware of setting the controls in the project properties and linking it using the BluePrint code in the above tutorial but whatever I try is non responsive in game.
My intention is to map WSAD to forward/backward and turning and then I want the Up, Down, Left and Right keys to control strafing movements on the x and z axis.
Many thanks in advance for any help/guidance anyone can provide!