Strafe movement to rotation

I have the following blueprint. The player moves forward and backward, but strafes instead of turning. I don’t know how to make the player point towards the walking direction. Any ideas how to modify this blueprint?

You’ll want to plug the Action Value Y * 100 into Delta Transform Rotation Z (Yaw).
You currently have it plugged into Location Y, which is why it’s moving you rather than rotating.

To further rockenrock’s replay, you should use “Make Vector” and “Make Rotation” nodes in the future to avoid confusion.