Another update! I missed last week but there’s been a lot of progress since then!
These past two weeks have been very focused on two things:
- The magic system
- NPC AI
The video below shows the new magic VFX, spell switching mechanics, and how the crystal (attached to the player’s hip) reacts to the player using + switching spells.
There’s also been a bit of world-building done, particularly creating a new area linking one of our forest areas to the next village to be blocked out. It is a river area with a bridge, and a cliff on one side of the river. The screenshots below the video show what this new area looks like in Late Evening, and at Night.
Hope you enjoy the update!
Next week’s update will show some of the NPC stuff I’ve been working on, plus a short breakdown of how the NPC behaviour system works ![]()

