Thank you! environment art is a concept pretty new to me (only really started with this project) so it’s nice to hear it looks nice! And of course, the flashier the magic the better.
Our combat isn’t as precise as having directional attacks, as we’re trying to work on combat on a larger scale (dealing with groups, disengaging/engaging at the right times, etc.) rather than the intricacies of 1-on-1 combat But I’ll look at Mortal Online as a reference, as I haven’t heard of it before!