I’m currently spawning 5 Zombie Actors into my level that are moving to a specific location on the map. The goal is to destroy each individual zombie when they arrive to their predetermined destination. After all 5 zombie actors are destroyed, I want to start WAVE 2, which spawns double the amount of zombies (and the same process repeats)
The issues I am having are:
- Storing my individual Zombie actors in an array / variable that I can reference
- Destroying each individual zombie actor
- Checking “If 5 actors are destroyed → Start Wave 2”
4)Also… wondering If I need a separate blueprint per wave or if I can just use one blueprint and double the variable for zombie spawn per wave.
Thanks for the help, and i’m looking forward to reading everyone’s suggestions. Reference images below: