Storing Multiple animation in a state and pulling from them at random?

I am looking for a way to store multiple animations in a single state and pull from them at random when called. The best I got is a Select node that can choose from A or B based on a random boolean. I created an array in hopes I could pull from an array at random but I can’t figure out what variable type will allow me to plug into the State Machines Anim Pose node. Any help is appreciated.


Blend by int, here

randomintinrange node is cool