I am retired now and looking to do gamedev full time (within reason:))… Over the years I have bought and downloaded a LOT of Unreal Marketplace assets.
For a lot of the assets I may have purchased for only 1-2 items in the asset. The rest is there if I ever need it.
The problem is I have so many finding the items in the Unreal Marketplace is a daunting task when you have an idea to prototype.
How do people store their content? I have considered making a UE Project, and adding the assets into that project under folders like Weapons>Modern, Weapons>Medieval, Environment>Foilage>winter, ect. Or even FPS, RPG assets.
I realize the Marketplace has categories, but a single asset may contain different categories.
Anyone have suggestions on a practice that has worked for them? Granted some assets I buy outside of the marketplace will have another place to store the assets so I can make sure i do not violate agreements.