I have a question concerning storing information in Unreal Engine 4.
Basically I want to enter things like names, mission parameters, item information etc. into my project so it can be referenced while playing.
As a web-developer I am familiar with databases and arrays of information. Somehow i can not seem to find a solution in UE4 for storing table-like data which i can later read from or wrote to in the game?
Hey there you can use the savegame instance to save data in blueprints and c++. You can save all kinds of variables in .sav files that your game can read and write but i’m also still kinda trying to figure out the whole database thing iN UE4.
i dont think its possible to read data from a server in blueprints but there are ways of doing it in C++
Check this out: How can I load text from file with blueprint? - UI - Epic Developer Community Forums
that is a good starting point.