I followed the Procedural video from epic, and it’s pretty good!
My problem is that I am generating my grid in the actors construction, which generates a new grid every time play is entered.
I would prefer to be able to only LOAD the grid at play time, and then have a separate map where the grid can be generated, or be able to generate it in the editor, and have it persist when entering play mode.
I can’t do this right now, because i’m running the procedural stuff in the Grid Actor’s initialization functions (doesn’t really matter which one for the context of this question). I thought data tables would be nice, but i can’t find anything on exporting data. Is there something similar i can use? Not really a save game kind of thing, but maybe i could use that???
Thanks!